Learning Design and Technology Courses

The Master of Arts in Teaching: Learning Design and Technology is an engaging, 36-credit program, with courses covering learning experience design, instructional systems design, learning theory, media production, change management, learning management systems, virtual learning environments, assistive technology and educational technology evaluation.

Required courses provide some degree of latitude for students with a variety of backgrounds and interests, and electives are available to individualize your course of study. Required, elective, and partner credit courses are listed here, followed by complete course descriptions.

In addition to the Learning Design and Technology master's program, Marlboro also offers a five-course Certificate in Learning Design and Technology, Vermont State Educational Technology Specialist (ETS #42) Endorsement Courses, as well as professional development through our Continuing Education Program (CEP) and Marlboro Professional Development Institute.

Please contact one of our councilors to talk about your education and professional goals, and how a Master of Arts in Teaching in Learning Design and Technology will help you reach them.

MA in Learning Design and Technology

Required Courses

MATT605 - Educational Technology

  • 3 credits
  • Taught in Fall
  • This is a required course

A foundation course covering the theory and history of educational technology. Topics will include cognitive psychology, human development with a focus on child and adolescent development, adult learning, learning theories and curriculum design. This class will also study key luminaries, significant theorists, and industry organizations including a focus on ISTE standards. While investigating different learning frameworks, students will create and evaluate their own style of instructional design, and develop an educational technology unit.

MATT610 - Media Production

  • 3 credits
  • Taught in Fall
  • This is a required course

A foundation course in the design and production of educationally oriented online multimedia. Students will design, create, populate, and test two instructional websites. Students learn to use and modify with basic HTML/CSS code a Content Management System (WordPress). Assignments will cover production techniques and workflow of Internet-based text, photos, video, and audio. Readings and discussion will cover the history of the Internet, current trends, graphic design and web usability. The final project is to create and present to the class a small instructional website.

MATT615 - Innovations In Education: Maker-Centered Learning

  • 3 credits
  • Taught in Fall
  • This is a required course

An introduction to the pedagogy, tools, skills, and practices behind maker-centered learning. Participants will complete design challenges and visit makerspaces in their area, and complete a range of hands-on projects from 'kits' to "open makes." Readings and discussion will focus on research around maker-centered learning. Students will complete and present a final project via a portfolio format that provides written and media evidence of personalized learning through making.

MATT620 - Assistive Technology and Universal Design

  • 3 credits
  • Taught in Fall
  • This is a required course

This course covers the different ways that assistive technologies are used to enhance the education of students with learning differences. Students will learn how to integrate assistive technologies that support specific learning strategies by using the tools themselves and by studying how those with learning differences use them. Highlighted techniques will include traditional assistive technology software (e.g., Kurzweil, Dragon NaturallySpeaking); embedded features of high use software (e.g., Microsoft Office, Inspiration, Adobe); cloud-based applications (e.g., Google, Evernote); ADA compliance, Universal Design best practices, and Assistive Tech on mobile apps for phones and tablets.

MATT630 - Instructional Design

  • 3 credits
  • Taught in Winter
  • This is a required course

This course puts into practice the theories learned in the Educational Technology and Media Production courses. Multiple advanced instructional software applications will be used to create small learning units. Students will continue to study the different approaches of established instructional systems design models (such as needs assessment, gap analysis, design, development, implementation and evaluation). They will apply one of those models to create a fully functioning instructional unit that successfully resolves a real-world instructional problem. Students will then learn how to integrate the unit into an instructional setting, addressing issues such as ISTE Standards and training metrics. Students will write a final report and present their project and findings. Prerequisites: Educational Technology and Media Production or permission of the instructor.

MATT635 - Research Methodology

  • 3 credits
  • Taught in Winter
  • This is a required course

This course examines online search skills in a variety of electronic resources and addresses the structure of disciplinary information systems, the selection of proper information resources, the evaluation of search results, and the social, legal, ethical, political, and economic issues of the information age. Students will gain experience in searching both free/open source and subscription databases to research relevant program-related topics. The final project will involve the creation of an annotated bibliography in the area of educational technology. Topics will include copyright, fair use, OERs, and the shifting landscape of an information-rich educational environment.

MATT640 - Project and Change Management

  • 3 credits
  • Taught in Winter
  • This is a required course

Change is a complicated process, involving many layers of cultural change within an individual classroom, school district, campus, organization or business. This course provides planning strategies for leaders of change. Topics of study include the political and economic ramifications of introducing new technology, strategies for change management, various organizational models, and the need for professional development. Students create or change part, or all, of a technology plan related to their workplace. The change is implemented and results are analyzed. The course also includes support for creating a professional learning network for future change management challenges.

MATT645 - Learning Experience Design

  • 3 credits
  • Taught in Spring
  • This is a required course

Students will add to their knowledge of learning theory and instructional design by studying Learning Experience Design (LxD). Participants will utilize a top-tier learning management system (Moodle) to use cognitive science, design thinking, user experience design and data analytics to create a user-centered mini-course that engages students and meets learning objectives and create compelling educational content that fosters critical thinking and inspires deep engagement with the material. Students will also learn how to use HTML/CSS to alter the learning management system and explore scripting, plug-in vetting, and how to work with computer programmers.

MATT650 - Advanced Topics

  • 3 credits
  • Taught in Spring
  • This is a required course

Whether in the classroom or corporation, it is a challenge to design learning resources that that foster higher-order thinking and problem-solving skills. In this course we will tackle that challenge by applying emerging advanced techniques to create compelling educational content that fosters critical thinking and inspires deep engagement with the material. We will cultivate a design practice that integrates insights and techniques from diverse fields such as coding, adaptive learning, competency-based education, film, media studies and game theory. Students will develop the expertise needed to create personalized learning in several forms.

MATT655 - Games and Simulations for Learning

  • 3 credits
  • Taught in Spring
  • This is a required course

Add Scratch programming at least one game. Take out 3D worlds. Keep Minecraft and add VR
How does one use online games and simulations to teach and train effectively? Students will explore 3D worlds and become comfortable with their use as educational tools. We'll examine JokaydiaGrid, Second Life and MinecraftEdu (a problem-solving creative sandbox world) for their many learning and innovative applications. Participants will create avatars, connect with online educational communities, and develop strategies for using 3D worlds in their teaching. We'll visit Second Life's famous Virtual Ability Island (VAI) that assists those disabilities such as autism, cerebral palsy, Downs Syndrome, and emotional trauma.

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